Emit particles along a animated mesh
Dear all, is there a simple possibility to emit particles along a mesh that is **animated**? (without custom raytracing to the mesh etc.) Thanks in advance!
View ArticleDynamic cloth import of models
Dear all, is there a possibility to mark dedicated meshes in e.g. Motionbuilder, Maya or Mudbox as dynamic cloth, so Unity5 will recognize it? In order to make it a more understandable question, here...
View ArticleGameObject instantiation in C# static constructor
Dear all, i have an unusal question. How is a C# class beeing read in Unity? The question occured since there is the possibility in C# to have a static constructior (which is basically called before a...
View ArticleExtremly long space journey via time stamp
Hi Guys, I have to time stamps. One for starting time (now minus 1000 seconds) and another for the arrival time (now plus 1000 seconds). At the same time I have two Vector3 providing the position where...
View ArticleAssetBundle theory in reallife not working
Hi, as far as I know AssetBundles should contain content with dependencies. For example if I stream a whole scene into an AssetBundle it should work with the following lines: string[] name = new...
View ArticleWeb Build load external C# Script
Hi Unity-community, I want to create an webplayer build (ofc running in browser). Inside this build I want to call to an external (outside of the build) C# Script to an relative path. Saying it in...
View ArticleDoes the unity webplayer provide it's filename
Is there any way to get it's filename like 'test.unity3d' displayed in Unity-webplayer-object?
View ArticleexternalCall provide object-info?
Simple question: Imagine we have more than one unity-objects on the screen, if I execute the function externalCall() to communicate with my browser, can I somehow get information about what...
View ArticleIsLoaded function for Browsercommunication?
Hi, is there any function that provides the isLoaded state for the unity webplayer useable for jQuery? Kind regards
View ArticleWebplayer loading-progress
Hi guys, I'm having trouble getting the **initial** progress-percentage initializing an unity3d-webplayer-object. To be more precise: I mean the screen when u start an webapplication where unity-screen...
View ArticleUnityObject2 only for jQuery?
Hi guys, I've tryed to implement a web-application and accessing out from javascript (web) an method in Unity3D. That worked fine with jQuery using the UnityObject2 predefinded on [Link][1] My issue is...
View ArticleJSON-Serializer (Renewed open)
Hi, after I've tryed UnitySerializer, I'm not completely satisfied. Is there any way to integrate this library? http://msdn.microsoft.com/de-de/library/bb410770.aspx Kind regards
View ArticleC# class to JSON
Hi, is there an easy way to serialize an C# class to an JSON-object? public class UserData { public string username; public string password; public UserData(string username,string password) {...
View ArticleGeneric function does not work...
Hi I'm trying to implement an easy generic function I want to find out if a component (like a script, collider, etc.) is attached to an transform node. Actually GetComponent should return null if that...
View ArticleSearching for space skybox HQ
I've searched kind of a long time but there seems not to be any high quality skybox **without** any planet in (any kind of sun would be ok). Someone knows a good site? Kind regards
View ArticleGLSL change pixel color of texture
I want to change a single pixel on a texture that I have attached to my shader. There must be a simple function. tex2D(sampler,uv) is for reading it out and returning that pixels color. I need a...
View ArticleC#-script to shader list variable
Hi, what I need is a simpley Vector3 / float3 list into my shader. Actually it could also be a an array with variable size. My goal is to work it like a queue. I 'push' a vector3 / float3 element (into...
View ArticleGLSL where is vertex- / pixelshader call?!
Hi, this might is not a specific topic for unity development, but since I couldn't find any answer on google.. here might is someone that can help. I want to know where the VertexShader + PixelShader...
View ArticleGLSL shader - circular gradient
Hi, what I'm trying to implement is to cast out a ray that hits an object. This object has a shader attached, that should calculate the hit position and draw a circle around on the texture with a...
View ArticleTextarea rezing in height by text
Hi, I think I have a simple problem. All I want to know is how to implement a textarea with a large amount of text, that has a FIXED width but a resizing height (it should resize to the text written...
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