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lookAt euler angles

Hi, my question is: Is there any way to get the eulerAngles that are required to look at another GameObject without performing the Lookat(). In other words, I want the angles as Vector that I can...

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How to fade a GameObject with mesh

Hi, how can you fade an GameObject with attached mesh? There is a material with transparency that I could use. If I am right you can only render one material at the same time right? If I would use that...

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Textarea rezing in height by text

Hi, I think I have a simple problem. All I want to know is how to implement a textarea with a large amount of text, that has a FIXED width but a resizing height (it should resize to the text written...

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GLSL shader - circular gradient

Hi, what I'm trying to implement is to cast out a ray that hits an object. This object has a shader attached, that should calculate the hit position and draw a circle around on the texture with a...

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GLSL where is vertex- / pixelshader call?!

Hi, this might is not a specific topic for unity development, but since I couldn't find any answer on google.. here might is someone that can help. I want to know where the VertexShader + PixelShader...

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C#-script to shader list variable

Hi, what I need is a simpley Vector3 / float3 list into my shader. Actually it could also be a an array with variable size. My goal is to work it like a queue. I 'push' a vector3 / float3 element (into...

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GLSL change pixel color of texture

I want to change a single pixel on a texture that I have attached to my shader. There must be a simple function. tex2D(sampler,uv) is for reading it out and returning that pixels color. I need a...

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Searching for space skybox HQ

I've searched kind of a long time but there seems not to be any high quality skybox **without** any planet in (any kind of sun would be ok). Someone knows a good site? Kind regards

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Generic function does not work...

Hi I'm trying to implement an easy generic function I want to find out if a component (like a script, collider, etc.) is attached to an transform node. Actually GetComponent should return null if that...

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C# class to JSON

Hi, is there an easy way to serialize an C# class to an JSON-object? public class UserData { public string username; public string password; public UserData(string username,string password) {...

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JSON-Serializer (Renewed open)

Hi, after I've tryed UnitySerializer, I'm not completely satisfied. Is there any way to integrate this library? http://msdn.microsoft.com/de-de/library/bb410770.aspx Kind regards

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UnityObject2 only for jQuery?

Hi guys, I've tryed to implement a web-application and accessing out from javascript (web) an method in Unity3D. That worked fine with jQuery using the UnityObject2 predefinded on [Link][1] My issue is...

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Webplayer loading-progress

Hi guys, I'm having trouble getting the **initial** progress-percentage initializing an unity3d-webplayer-object. To be more precise: I mean the screen when u start an webapplication where unity-screen...

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IsLoaded function for Browsercommunication?

Hi, is there any function that provides the isLoaded state for the unity webplayer useable for jQuery? Kind regards

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externalCall provide object-info?

Simple question: Imagine we have more than one unity-objects on the screen, if I execute the function externalCall() to communicate with my browser, can I somehow get information about what...

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Does the unity webplayer provide it's filename

Is there any way to get it's filename like 'test.unity3d' displayed in Unity-webplayer-object?

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Web Build load external C# Script

Hi Unity-community, I want to create an webplayer build (ofc running in browser). Inside this build I want to call to an external (outside of the build) C# Script to an relative path. Saying it in...

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AssetBundle theory in reallife not working

Hi, as far as I know AssetBundles should contain content with dependencies. For example if I stream a whole scene into an AssetBundle it should work with the following lines: string[] name = new...

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Extremly long space journey via time stamp

Hi Guys, I have to time stamps. One for starting time (now minus 1000 seconds) and another for the arrival time (now plus 1000 seconds). At the same time I have two Vector3 providing the position where...

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GameObject instantiation in C# static constructor

Dear all, i have an unusal question. How is a C# class beeing read in Unity? The question occured since there is the possibility in C# to have a static constructior (which is basically called before a...

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Dynamic cloth import of models

Dear all, is there a possibility to mark dedicated meshes in e.g. Motionbuilder, Maya or Mudbox as dynamic cloth, so Unity5 will recognize it? In order to make it a more understandable question, here...

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Emit particles along a animated mesh

Dear all, is there a simple possibility to emit particles along a mesh that is **animated**? (without custom raytracing to the mesh etc.) Thanks in advance!

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