Extremly long space journey via time stamp
Hi Guys, I have to time stamps. One for starting time (now minus 1000 seconds) and another for the arrival time (now plus 1000 seconds). At the same time I have two Vector3 providing the position where...
View ArticleGameObject instantiation in C# static constructor
Dear all, i have an unusal question. How is a C# class beeing read in Unity? The question occured since there is the possibility in C# to have a static constructior (which is basically called before a...
View ArticleDynamic cloth import of models
Dear all, is there a possibility to mark dedicated meshes in e.g. Motionbuilder, Maya or Mudbox as dynamic cloth, so Unity5 will recognize it? In order to make it a more understandable question, here...
View ArticleEmit particles along a animated mesh
Dear all, is there a simple possibility to emit particles along a mesh that is **animated**? (without custom raytracing to the mesh etc.) Thanks in advance!
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